In Apple ’s want to stick out from the well - defined mold , it occasionally land on a design like the iPhone . Other meter , the Cupertino , California tech giant star debuts the farmoreperfunctory$3,500 Vision Pro . Then , on other occasion , Apple ’s inventiveness hits on some truly wild redesigns for well - established technical school , like some of its first designed for stick - like VR controllers . A newly revealed letters patent details a controller with a stick - similar conception . Before you land on any childish or lewd description based on the attached images , let ’s be large-hearted and call it aShake weighting - like design .

Apple ’s patent program for a “ Handheld Input gadget ” was first filed in 2023 , though the U.S. Patent and Trademark Office made it public Thursday ( search for “ 20250044880 ” on the USPTOwebsite ) . As first pick out byAppleInsider , a full system would have included a “ fountainhead - mounted machine and a handheld input machine for verify the electronic machine . ” Such a controller would include infrared LEDs to assist the headset tag the controllers . The laniard would also potentially include move sensing element or haptics .

It ’s the kind of kitchen - cesspit twist you ’d like to discover in patent , especially those made by Apple . Still , it ’s not the typical design you get for VR controllers . For one , there are no obvious push on any of the diagrams . Most VR controller , from theMeta Questto the HTC Vive , let in two proportionate devices with control stick , initiation , and face up buttons for each hand . In Apple ’s case , this equipment would include an accelerometer and other sensors for find movement , include rotations , waving , writing , drafting , or “ shaking . ”

Get your mind out of the gutter.

Get your mind out of the gutter.© Screenshot: USPTO

It does n’t just have to be for VR , which Apple described as “ glass , goggles , or a helmet . ” Apple ’s patent of invention draw how such a gadget may work with a smart monitor , a laptop computer , or a pad . When stylus design like the Apple Pencil with profundity detector are as popular as they are , we ca n’t imagine many real artists may find it useful . Still , we ca n’t reckon such a accountant would have many applications beyond point and stir when most VR games still expect some amount of push inputs for most military action .

This comptroller seems more aligned with an Apple Pencil thansomething made for play . Some image also show a pencil - alike baksheesh attached to one of the accountant ’s need . However , the patent does offer some sassing service for video games , pronounce , “ the location , orientation , and/or movement of laniard may be used to interact with virtual object display by head - mounted twist , may be used to adjust a background of head - mounted equipment , may be used as a picture biz controller for video game exhibit by point - mounted gimmick . ”

view the manus - tracking capacity of the Vision Pro , the gimmick does n’t on the nose postulate a stand by - alike controller . The issue stay on that most software recognizes a modified band of gestures , even the few game that support the platform . Complex gestures are n’t necessary to watch the Vision Pro ’s slate of immersive video , but for interactive title like Marvel ’s What If … ? An Immersive Story , you ’re sting just grabbing and pointing .

Apple Patent Handheld Controller Uspto 2

© Screenshot: USPTO

Late last yearreports from Bloomberg hinted that Apple might beworking with Sony ’s PlayStationto letVision Pro brook the PSVR2 controller . It would be the first footstep to allowing some VR rubric to play nice with Apple ’s visionOS . The next step would be getting games worth play onto Vision Pro . That ’s a marvellous order than crop with any first or third - party control . Then again , we do n’t eff how far Apple ’s VR ambitions still go . The company reportedlydropped its upcoming AR glassesproject at the start of this class .

AppleApple PencilApple Vision Pro

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